using UnityEngine;
using QFramework;

namespace QFramework.Monk
{
	public partial class Gold : PowerUp
	{
		protected override void Execute()
		{
			AudioKit.PlaySound("coin");
			AppStart.goldNum.Value++;
			PlayerPrefs.SetInt("goldNum",AppStart.goldNum.Value);
			this.gameObject.DestroySelfGracefully();
		}
	}
}
